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UE5 - Interactive Water Material

This one is an old exercise I did for my masters degree on VFX and Tech art for games. I wanted to learn how to simulate interaction with water, so I followed the Epic Games tutorial on render target. I wanted to achieve something a little bit interesting, so I created a material that looks like bioluminescent water.

By using render Epic's tutorial on Render Targets for water interaction simulation I manage to recreate this effect.

To achieve the bioluminescent water effect, the heightfield gerated by the Render Target Blueprint is multiplied by a texture and a color.

To achieve the bioluminescent water effect, the heightfield gerated by the Render Target Blueprint is multiplied by a texture and a color.