Website powered by

Photogrammetry Exploration #01

Project I did as part of my photogrammetry course. It was my first time working with 3D models in this pipeline. The HP models were generated in Reality Capture. Low poly models were made in ZBrush. Texture bake achieved using Marmoset Toolbag. Final render was made in Unreal Engine with Lumen and Unity URP.

Forest assets from: Megascans Trees: European Hornbeam (Early Access)
Seashell asset from: https://sketchfab.com/DigitalAtlasOfAncientLife

First illumination test.

First illumination test.

Turntable in Unreal Engine.

Second illumination test.

Second illumination test.

Point cloud from Reality Capture.

Point cloud from Reality Capture.

Breakdown