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UE5 - Niagara VFX "Miracle"

Niagara particle VFX that I did for my Unreal Engine Course at my University. Was my first time using Niagara and was trying to achieve and stylized look for the attack. The main idea behind the concept was to have what a "Miracle attack" that a Cleric could use in a fantrasy rpg.

Used Substance Designer for the VFX textures and Houdini for the debris 3d mesh.

Avatar model and animation was taken from Adobe Mixamo.

Still of the "Mircacle attack".

Still of the "Mircacle attack".

Final shot that I delivered to my mentor. Put together a little sequence with camera shake and post process effects.

Conceptualization of the effect.

Conceptualization of the effect.

Couple of VFX textures I did as my first steps towards learning Substance Designer.

Couple of VFX textures I did as my first steps towards learning Substance Designer.

Made a fairly simple Unreal material  used by various of the emitters in the effect.

Made a fairly simple Unreal material used by various of the emitters in the effect.