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UE5 - Relight excercise

Enviroment design and Relight excercise I did for my Unreal Engine Course at my University. I used the amazing "City of Brass: Environments props" from UppercutGames (available for free in the Epic Marketplace). This was my first time using UE5 and Lumen.

The final render that I delivered to my mentor.

The final render that I delivered to my mentor.

Because the original materials did not include emission texture, I had to process the base color texture to generate a sort of emission  map.

Because the original materials did not include emission texture, I had to process the base color texture to generate a sort of emission map.

As my first steps on Houdini, I generated a dune hightmap for the Unreal terrain.

As my first steps on Houdini, I generated a dune hightmap for the Unreal terrain.

First blokcing of the scene with the original lightning.

First blokcing of the scene with the original lightning.

Learned to do basic camera shakes and post processing to have a more cinematic view.